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Prebuilt lgpl build of ffmpeg for windows
Prebuilt lgpl build of ffmpeg for windows








prebuilt lgpl build of ffmpeg for windows

\\dev\lib gets to the files # pragma comment(lib, "avcodec.lib") // NOTE: Be sure to copy DLL files from. \\dev\include gets to the files # include "libavcodec\avcodec.h" So, your Visual Studio project can be as simple as this ( browse full source here): extern "C" "Dev" archive has lib files which you can use in your project to link to them as well in a way that ffmpeg.exe does in shared archive. "Shared" archive has FFmpeg built with dynamic link to DLL libraries. On Zeranoe you will find archives like this:

prebuilt lgpl build of ffmpeg for windows

lib libraries that link into your binary.

prebuilt lgpl build of ffmpeg for windows

"Static" on Zeranoe means that libraries are statically linked into binaries like ffmpeg.exe. You have to use and redistribute the av*.dll dependent files with your binary to have it working. You built your project as per item 1 above. compile FFmpeg from source code into static libraries using non-Microsoft compiler, and then link to your Visual Studio project (mind the LGPL/GPL license in this case).lib/.dll files and your binary produced with Visual Studio will be dependent on av*.dll files Then I specified include as additional include directory, avcodec.lib avfilter.lib avformat.lib avutil.lib as additional dependencies and lib as additional library directory. Do you have any hints on how to fix that? However, a message box shows up after starting the application, saying that avutil-51.dll is missing. Simple programs like libavcodec/api-example.c compile without error and no linker error appears in the error view when starting them. I want to include the libraries as statically linked files. Note that the official FFmpeg windows build incorporates parts thatĪre covered by the LGPLv2.1 license.I'm trying to use FFmpeg in a C++ project in Visual Studio 2010. For the examples in theĮxamples folder, see individual files for license details. Use nuget pack to create the nuget package.Īll scripts for creating this nuget package are licensed under theĬonditions of the MIT license.Use install.ps1 to download and extract the relevant FFmpeg builds.If you want to build your own nuget package, then: RequirementsĪ prebuilt nuget package can be found here. Pre-built vcpkg archives are available from ffmpeg-msvc-build, or simply build ffmpeg yourself using vcpkg. I am planning to retire this repository from October 1st 2020 onward, since Visual Studio has nowadays excellent integration with vcpkg. The scripts for building FFmpeg itself are maintained separately at the ffmpeg-msvc-build project. A nuget package containing headers and static libraries for an LGPL build of FFmpeg, to make it easier to compile MSVC projects that use FFmpeg.










Prebuilt lgpl build of ffmpeg for windows